Norsca Union League

The Archives => NUL Season 24 => Archives => Schedule => Topic started by: J-Reedy on October 05, 2016, 03:12:08 PM

Title: S24 - Match Day 6
Post by: J-Reedy on October 05, 2016, 03:12:08 PM
(http://i1195.photobucket.com/albums/aa386/J-Reedy/S26_md06_zpsx3gh6hzd.png)

Howling Hippies - Equilibri
The Playful Dead - Kvasilad (tags)
Celeb-Ratt-ies - Lars (Lazer)
Nisayers - J-Reedy
The Emperors New Pants - Barmution
Gurkha Legion - Hakos
Black Metal All-Stars - Gnaarkill

NUL Dummy - bye-week
Title: Re: S24 - Match Day 6
Post by: Gnaarkill on November 28, 2016, 10:58:08 AM
Guess its a new MD, right? ;D

Kvasi, dead vs even more dead? 8)

My OK starting times are as follow:
Wednesday: 21 - 22
Sunday: 14 - 17
Monday (next week): 21 - 22
Tuesday: 19 - 22
Wednesday: 21 - 22

/Gnaar
Title: Re: S24 - Match Day 6
Post by: tags on November 28, 2016, 12:02:06 PM
Quote from: Gnaarkill on November 28, 2016, 10:58:08 AM
Guess its a new MD, right? ;D

Kvasi, dead vs even more dead? 8)

My OK starting times are as follow:
Wednesday: 21 - 22
Sunday: 14 - 17
Monday (next week): 21 - 22
Tuesday: 19 - 22
Wednesday: 21 - 22

/Gnaar

Oh dear, I've been dreading this matchup :D

Sunday at 14 sounds stellar for now, let's book that.
Title: Re: S24 - Match Day 6
Post by: J-Reedy on November 28, 2016, 12:56:31 PM
Yep, confirmed the previous match day yesterday, so day 6 is up.

Barmution matey, been keeping pretty busy lately but I could squeeze in a start at following CET times:
- Wednesday 19-21
- Friday 19-22
- Saturday anything after 13 hundred.

Let me know if any of those suits you, sir.


Now, as I have a bit of time, a quick concept idea about modified league structure.
- It would basically be limitless TV with every 3rd/4th season being played with (nearly) rookie teams.
-W e would have the Main league where for the league play. In addition to that we would have Open league where players would be able to play with new teams against other rookie teams.
- Players would be allowed to bring their teams from the Open to the Main between seasons.
- The amount of games that team can play in Open to be accepted into Main would be limited based on the general TV limit. I'm thinking maximum of 4 to 5 games. And playing 4 games against "soft" teams would be prohibited.
- Players would naturally be allowed to have several Open teams to guarantee everyone having decent number of opponents.
Just a quick outline, any thoughts/ideas are greatly appreciated. Purpose would be to encourage players joining at any point with teams that have some basic spp and maybe some key skills.
Title: Re: S24 - Match Day 6
Post by: Barmution on November 28, 2016, 01:50:33 PM
Hey J-R, long time no play!

Hopefully this team will go out with at least a pop if not a bang, but odds points towards going out with a soft whimper instead. Let's make the most out of it!

Wednesday is right out as that is quiz night and Friday is more than a little uncertain, so let's say Sat at 13.00 if that's ok with you?

Cheers!
Barm
Title: Re: S24 - Match Day 6
Post by: hakos on November 28, 2016, 02:09:08 PM
Hi Lazer

This week is kind of busy for me. Don't think I  have any easy possibilities to play until friday evening. In the weekend I could probably play almost whenever.

BR/ Hakos

Title: Re: S24 - Match Day 6
Post by: tags on November 28, 2016, 03:11:55 PM
Quote from: J-Reedy on November 28, 2016, 12:56:31 PM
Now, as I have a bit of time, a quick concept idea about modified league structure.
- It would basically be limitless TV with every 3rd/4th season being played with (nearly) rookie teams.
-W e would have the Main league where for the league play. In addition to that we would have Open league where players would be able to play with new teams against other rookie teams.
- Players would be allowed to bring their teams from the Open to the Main between seasons.
- The amount of games that team can play in Open to be accepted into Main would be limited based on the general TV limit. I'm thinking maximum of 4 to 5 games. And playing 4 games against "soft" teams would be prohibited.
- Players would naturally be allowed to have several Open teams to guarantee everyone having decent number of opponents.
Just a quick outline, any thoughts/ideas are greatly appreciated. Purpose would be to encourage players joining at any point with teams that have some basic spp and maybe some key skills.

So how would scheduling in the open league work? Would we just play whoever, whenever that hang around here?

Also, would this technically be a new competition inside the league, or a new league altogether? I'm not entirely clear on whether a BB2 league can run several competitions in parallell, or if they have to run sequentially.
Title: Re: S24 - Match Day 6
Post by: Gnaarkill on November 29, 2016, 10:06:14 AM
Quote from: kvasilad on November 28, 2016, 12:02:06 PM

Oh dear, I've been dreading this matchup :D

Sunday at 14 sounds stellar for now, let's book that.

Ok, cool! See you on Sunday then m8! :D

/Gnaar
Title: Re: S24 - Match Day 6
Post by: Lars on November 30, 2016, 03:40:36 PM
Quote from: hakos on November 28, 2016, 02:09:08 PM
Hi Lazer

This week is kind of busy for me. Don't think I  have any easy possibilities to play until friday evening. In the weekend I could probably play almost whenever.

BR/ Hakos



Looks like we have kinda inverted free time. But I will be abel to play at sunday evening at 21:00 or so.

/Lars

Title: Re: S24 - Match Day 6
Post by: J-Reedy on November 30, 2016, 05:03:28 PM
Quote from: Barmution on November 28, 2016, 01:50:33 PM
Hey J-R, long time no play!

Hopefully this team will go out with at least a pop if not a bang, but odds points towards going out with a soft whimper instead. Let's make the most out of it!

Wednesday is right out as that is quiz night and Friday is more than a little uncertain, so let's say Sat at 13.00 if that's ok with you?

Cheers!
Barm

Sorry for the late reply, but Saturday will do better than fine. Will be seeing you at 13.00!
Title: Re: S24 - Match Day 6
Post by: J-Reedy on November 30, 2016, 05:13:29 PM
Quote from: kvasilad on November 28, 2016, 03:11:55 PM

So how would scheduling in the open league work? Would we just play whoever, whenever that hang around here?

Also, would this technically be a new competition inside the league, or a new league altogether? I'm not entirely clear on whether a BB2 league can run several competitions in parallell, or if they have to run sequentially.

Haven't checked the leagues yet, but I think there is matchmaking feature in the leagues that should work. The league structure thing is also a bit hazy to me so can't say about that yet. Have to look into it.
Title: Re: S24 - Match Day 6
Post by: tags on November 30, 2016, 05:27:01 PM
Quote from: Gnaarkill on November 29, 2016, 10:06:14 AM
Quote from: kvasilad on November 28, 2016, 12:02:06 PM

Oh dear, I've been dreading this matchup :D

Sunday at 14 sounds stellar for now, let's book that.

Ok, cool! See you on Sunday then m8! :D

/Gnaar

Hnnngh, seems like Sunday just fell through here. I might still make it, but I'd say it's about 80% chance I won't, so I can't promise that time. Bad news is that Monday through Wednesday is all but impossible for me next week, but the following Thursday through Saturday should be doable (8th-10th December, that is).

If you still happen to be around Sunday, I'll let you know if I actually can play after all, but I wouldn't bet on it. So feel free to make other plans for that time.
Title: Re: S24 - Match Day 6
Post by: hakos on December 02, 2016, 10:42:30 AM
Quote from: Lars on November 30, 2016, 03:40:36 PM
Quote from: hakos on November 28, 2016, 02:09:08 PM
Hi Lazer

This week is kind of busy for me. Don't think I  have any easy possibilities to play until friday evening. In the weekend I could probably play almost whenever.

BR/ Hakos



Looks like we have kinda inverted free time. But I will be abel to play at sunday evening at 21:00 or so.

/Lars



Ok, sunday at 21:00 it is /hakos
Title: Re: S24 - Match Day 6
Post by: J-Reedy on December 03, 2016, 03:11:28 PM
Nisayers lose due to insane league rules

'Tis a well known fact that the rules of most Blood Bowl leagues are truly disfunctional. Thas fact was once again proven in the match of the brave Bretonnian Nisayer knights who played against the norse barbarian tribe known as The Emperors New Pants. Oh, how easy the match would've been if the gallant knights would've just been allowed play with the team they had at hand. For the Nisayers were first time in the season in the lucky position that they had only two peasants messing up the questing of the valorous knights. But thus are the rules, however unjust and unreasonable they seem to the noble eye, that every team must have 11 players on the team and thus were the Nisayers forced to hire two peasants to fill their ranks. Oh the horror that ensued from that decision. First task given to the hired hands was to acquire smelly dog food that would distract the unkempt hired star player of the pantless norse, Chaney the werewolf. But alas, that did not happen, as thus it was that this fanged player blitzed down the brave Nisayer knight close to the norse endzone and took the ball away. And then, at the end of the first half, the glorious knights had managed to direct the play to a situation where preventing the norse touchdown was as easy as dodging away and blitzing the werewolf down unassisted. An easy task for even a knight just promoted from squirehood, still too young to grow a moustache. But now the task had to be given to a peasant, and naturally this blundering fool blundered the situation and the norse took the lead.
During the second half the ball proved slippery to keep for both teams after the norse runner holding it was blitzed down. 'Twas speculated that referees had not wiped the ball clean from all the saliva and loose fur that must've ended on it during the half of the half it spent tucked away in the armpit of Chaney. With ball thus slippery, the half degenerated into a scramble where both teams Nisayers took turns holding the ball or trying to pick it up. And even in this chaos, Nisayers would've surely prevailed if not for the hired peasant called Fat Sniffer. For he was given a simple task of holding three norse players in check. A skill that every knight of a line picks up in his mother's milk. But it would not be so, as Fat Sniffer allowed himself to be taken down with first block laid against him. Crowd and star player committee however must've grown fond of this bumbling fool as he was awarded the MVP of the match on the Nisayers' side. Even though due to this lack of effort from Sniffer's part the Nisayers were unable to get into scoring position and the half ended scoreles and with the norsemen taking the victory 1-0.
Title: Re: S24 - Match Day 6
Post by: tags on December 03, 2016, 03:22:44 PM
Quote from: kvasilad on November 30, 2016, 05:27:01 PM
Quote from: Gnaarkill on November 29, 2016, 10:06:14 AM
Quote from: kvasilad on November 28, 2016, 12:02:06 PM

Oh dear, I've been dreading this matchup :D

Sunday at 14 sounds stellar for now, let's book that.

Ok, cool! See you on Sunday then m8! :D

/Gnaar

Hnnngh, seems like Sunday just fell through here. I might still make it, but I'd say it's about 80% chance I won't, so I can't promise that time. Bad news is that Monday through Wednesday is all but impossible for me next week, but the following Thursday through Saturday should be doable (8th-10th December, that is).

If you still happen to be around Sunday, I'll let you know if I actually can play after all, but I wouldn't bet on it. So feel free to make other plans for that time.

D'oh! Plans changed again. So right now I can play tomorrow Sunday at 14 after all. So if that still works for you, it's back on! Sorry for all the back and forth, it's a bit out of my control
Title: Re: S24 - Match Day 6
Post by: Barmution on December 03, 2016, 03:35:56 PM
(http://www.bb2replayer.com/report.php?renderType=PNG&theme=Default&reportType=Match&reportId=8535a55c2d662c1e7d34b7b6e61c459b)
Title: Re: S24 - Match Day 6
Post by: Gnaarkill on December 04, 2016, 01:42:25 PM
Im stuck with my car. Will noy be able to play. I will tell mote later. My car broke down. Sorry
Title: Re: S24 - Match Day 6
Post by: tags on December 04, 2016, 01:47:20 PM
Quote from: Gnaarkill on December 04, 2016, 01:42:25 PM
Im stuck with my car. Will noy be able to play. I will tell mote later. My car broke down. Sorry

Ah ok, tough luck mate. Hope it's nothing too expensive...
Title: Re: S24 - Match Day 6
Post by: hakos on December 04, 2016, 10:55:34 PM
Hey, kvasilad

How do I do to install and run bb2replayer?

I have downloaded it but it seems my computer does not recognise .man files. Guess I need to download some other program as well?

BR/ hakos
Title: Re: S24 - Match Day 6
Post by: tags on December 05, 2016, 04:59:11 PM
Quote from: hakos on December 04, 2016, 10:55:34 PM
Hey, kvasilad

How do I do to install and run bb2replayer?

I have downloaded it but it seems my computer does not recognise .man files. Guess I need to download some other program as well?

BR/ hakos

Hi, I have no idea where you found a '.man' file. Do you mean '.msi'? Because the installer is definitely '.msi', which is a file of type "Microsoft Installer".

So no, you should not need to download anything else, it should start the installer if you double-click the file. If you right-click it, there should be an "Install" option in the context menu.

That said, new version of BB2Replayer is right around the corner (next day or two), so you might as well wait for that. The current version is buckling under the pressure of the amount of replays for now, due to some bad planning on my part.
Title: Re: S24 - Match Day 6
Post by: hakos on December 05, 2016, 07:55:44 PM
This is the file I downloaded:

BB2Replayer_0.6.1_installer.man

It says .msi when I hover over it on your download page, but when I start the download it is a .man file that is downloaded...

Edit: Tried to change name from .man to .msi and now it seems to work...
/hakos
Title: Re: S24 - Match Day 6
Post by: tags on December 05, 2016, 10:44:04 PM
Quote from: hakos on December 05, 2016, 07:55:44 PM
This is the file I downloaded:

BB2Replayer_0.6.1_installer.man

It says .msi when I hover over it on your download page, but when I start the download it is a .man file that is downloaded...

Edit: Tried to change name from .man to .msi and now it seems to work...
/hakos

Hah, right you were! Thanks for the bug report :)

I haven't used Internet Explorer in a while, but apparently there is some known weird behaviour:
https://answers.microsoft.com/en-us/ie/forum/ie9-windows_7/downloading-an-msi-file-renames-it-man-really/590868e5-d0a4-4815-99b9-667a097340a3 (https://answers.microsoft.com/en-us/ie/forum/ie9-windows_7/downloading-an-msi-file-renames-it-man-really/590868e5-d0a4-4815-99b9-667a097340a3)

Anyway, should be fixed now with a setting on the server, so hopefully that particular problem won't appear again.
Title: Re: S24 - Match Day 6
Post by: tags on December 05, 2016, 11:37:48 PM
New version 0.7.0 out: http://www.bb2replayer.com (http://www.bb2replayer.com)

Fixes some issues, so server will only accept reports from 0.7.0 and up from now on. Should still communicate with older clients though.

IE reports even more ugly warnings about missing signature and whatnot, I guess I'll have to see about buying a certificate or something. Let me know if anyone happens to have any experience on signed Windows executables.
Title: Re: S24 - Match Day 6
Post by: hakos on December 06, 2016, 08:18:09 AM
Quote from: kvasilad on December 05, 2016, 10:44:04 PM
Quote from: hakos on December 05, 2016, 07:55:44 PM
This is the file I downloaded:

BB2Replayer_0.6.1_installer.man

It says .msi when I hover over it on your download page, but when I start the download it is a .man file that is downloaded...

Edit: Tried to change name from .man to .msi and now it seems to work...
/hakos

Hah, right you were! Thanks for the bug report :)

I haven't used Internet Explorer in a while, but apparently there is some known weird behaviour:
https://answers.microsoft.com/en-us/ie/forum/ie9-windows_7/downloading-an-msi-file-renames-it-man-really/590868e5-d0a4-4815-99b9-667a097340a3 (https://answers.microsoft.com/en-us/ie/forum/ie9-windows_7/downloading-an-msi-file-renames-it-man-really/590868e5-d0a4-4815-99b9-667a097340a3)

Anyway, should be fixed now with a setting on the server, so hopefully that particular problem won't appear again.

Strange error indeed. I use both IE and Chrome. This time IE apparently was the wrong choice. No problem downloading 0.7. Using it, however, well, a bug report has been sent to bb2replayer@gmail.com.

BR/ Hakos
Title: Re: S24 - Match Day 6
Post by: tags on December 06, 2016, 08:37:52 AM
Quote from: hakos on December 06, 2016, 08:18:09 AM
Strange error indeed. I use both IE and Chrome. This time IE apparently was the wrong choice. No problem downloading 0.7.

It's fixed for all versions now, there was a workaround I could implement on my web server.

Quote from: hakos on December 06, 2016, 08:18:09 AM
Using it, however, well, a bug report has been sent to bb2replayer@gmail.com.

Thanks, I'll follow that up via mail, looks like 0.7.1 will be rushed :D
Title: Re: S24 - Match Day 6
Post by: tags on December 06, 2016, 11:27:57 PM
0.7.1 0.7.2 released: http://www.bb2replayer.com/ (http://www.bb2replayer.com/)
Title: Re: S24 - Match Day 6
Post by: tags on December 07, 2016, 11:16:13 AM
So Gnaarkill, just let me know when you're ready to play the last match. I think that after today my schedule should open up a bit more towards the holidays. Hope you got home safe?
Title: Re: S24 - Match Day 6
Post by: hakos on December 07, 2016, 06:22:09 PM
Ok, after some twist and turn with BB2replayer, here is the match report from the match between the orcs and rats.

Big thanks to Kvasilad who had to make several updates in BB2replayer to make this happen.

/Hakos

(http://www.bb2replayer.com/report.php?renderType=PNG&theme=Default&reportType=Match&reportId=123eb28d3f4d0bc6b95a62bf253ee4eb)

And now some questions after looking at the stats with full knowledge about the match.

1. Why is the interception on the rat side? It was the orcs who made the intercept.

2. About the cash. I got 20k but RR into 30k. Why is it the old result that is shown?
Title: Re: S24 - Match Day 6
Post by: tags on December 07, 2016, 11:09:15 PM
Quote from: hakos on December 07, 2016, 06:22:09 PM
And now some questions after looking at the stats with full knowledge about the match.

1. Why is the interception on the rat side? It was the orcs who made the intercept.

That would be because I've mixed up <SustainedInterceptions> with <InflictedInterceptions> in my parsing. Fixed locally, but I'm not rushing a release for just that issue right now. But the next iteration will probably have a lot of focus on the web reports again (if nothing more crashes soon :D)

Quote from: hakos on December 07, 2016, 06:22:09 PM
2. About the cash. I got 20k but RR into 30k. Why is it the old result that is shown?

Oof, that's tougher. The short answer is that 20k is listed in the XML, but 30k isn't (from what I can see). Now there may be an event I can decipher somewhere that shows the re-roll and I can infer the cash from the dice result, but worst case is that this happens after the replay file is concluded and I cannot get that info. Either way, this is not trivial like issue 1.
Title: Re: S24 - Match Day 6
Post by: Barmution on December 08, 2016, 03:30:00 PM
Quick question about "tackles" inflicted and sustained: Does these numbers represent the number of blocks thrown by and at a given team? If so "tackles" might not be the most precise term to use.
Title: Re: S24 - Match Day 6
Post by: tags on December 08, 2016, 03:47:24 PM
Quote from: Barmution on December 08, 2016, 03:30:00 PM
Quick question about "tackles" inflicted and sustained: Does these numbers represent the number of blocks thrown by and at a given team? If so "tackles" might not be the most precise term to use.

I _think_ (and I haven't actually checked, but I probably should) it means opponents knocked down. Several of these are quite confusing, and indeed I've been wondering about whether to rename them. For now, it's just verbatim from the variable names in the XML.

From my understanding of the data, this is how it goes:
      public int InflictedTackles { get; set; } = 0; // Tackles is player down...? Or simply blocks?
      public int InflictedInjuries { get; set; } = 0; // Injury is armour break, which may lead to stunned, KO or casualty
      public int InflictedKO { get; set; } = 0; // KO implies there was an injury
      public int InflictedCasualties { get; set; } = 0; // Casualty implies a roll on the casualty table where the least serious is BH and the most is dead
      public int InflictedDead { get; set; } = 0; // Dead implies first tackle, then injury, then casualty, then dead

If anyone feels like doing the legwork and counting amount of blocks vs amount of downed opponents in any given game and comparing it to stats, feel free :)

I'll probably get around to it eventually, but the issue list to work through is pretty large already.

EDIT: I guess I've never seen Inflicted vs Sustained tackles be anything other than mirror values, so listing both is probably pointless.
Title: Re: S24 - Match Day 6
Post by: Barmution on December 08, 2016, 04:38:57 PM
You don't really need to compare in-game vs stats to see that it can't reasonably be knock downs. In that case the rate of breaks and the amount of KOs and casualties would be retardedly low.
Title: Re: S24 - Match Day 6
Post by: tags on December 08, 2016, 08:55:54 PM
Quote from: Barmution on December 08, 2016, 04:38:57 PM
You don't really need to compare in-game vs stats to see that it can't reasonably be knock downs. In that case the rate of breaks and the amount of KOs and casualties would be retardedly low.

Ok, fair point, I hadn't really considered that. So... just rename "Tackles" to "Blocks", then?
Title: Re: S24 - Match Day 6
Post by: Barmution on December 09, 2016, 08:21:41 AM
Quote from: kvasilad on December 08, 2016, 08:55:54 PM
Quote from: Barmution on December 08, 2016, 04:38:57 PM
You don't really need to compare in-game vs stats to see that it can't reasonably be knock downs. In that case the rate of breaks and the amount of KOs and casualties would be retardedly low.

Ok, fair point, I hadn't really considered that. So... just rename "Tackles" to "Blocks", then?
Yeah, I think that would be both more correct and intuitive. Not exactly a big deal, tho, mostly slightly pinging my low-key OCD :P
Title: Re: S24 - Match Day 6
Post by: Gnaarkill on December 09, 2016, 10:00:32 AM
Hey Kvasi!

Sorry m8. Have been an awful week. As I said, my car broke down and I had to tow it.
And yes, its expensive. Probably have to change the computer inside it :(

Anyway. I can play starting next week. Anytime from 18.00 works for me except for friday. So just pick your poison m8 :)

/Gnaarkill
Title: Re: S24 - Match Day 6
Post by: tags on December 09, 2016, 03:23:34 PM
Quote from: Gnaarkill on December 09, 2016, 10:00:32 AM
Hey Kvasi!

Sorry m8. Have been an awful week. As I said, my car broke down and I had to tow it.
And yes, its expensive. Probably have to change the computer inside it :(

Anyway. I can play starting next week. Anytime from 18.00 works for me except for friday. So just pick your poison m8 :)

/Gnaarkill

Thursday at 20:00 would be a good starting time for me, does that work?

That thing about my week being more open? Just an illusion.

Any chance you could play this weekend? If not, I think I can promise Monday 2130 if that's not too late.
Title: Re: S24 - Match Day 6
Post by: Gnaarkill on December 12, 2016, 10:03:03 AM
Hey m8!

Lets aim for tonight then, shall we?
I think that is our best bet to get this MD going ^^

/Gnaar
Title: Re: S24 - Match Day 6
Post by: tags on December 12, 2016, 04:27:10 PM
Quote from: Gnaarkill on December 12, 2016, 10:03:03 AM
Hey m8!

Lets aim for tonight then, shall we?
I think that is our best bet to get this MD going ^^

/Gnaar

Let's!

I actually hope to be home and ready sooner, but I can't promise anything. 21 should be preeetty safe though.
Title: Re: S24 - Match Day 6
Post by: Gnaarkill on December 12, 2016, 04:53:04 PM
Quote from: kvasilad on December 12, 2016, 04:27:10 PM
Quote from: Gnaarkill on December 12, 2016, 10:03:03 AM
Hey m8!

Lets aim for tonight then, shall we?
I think that is our best bet to get this MD going ^^

/Gnaar

Let's!

I actually hope to be home and ready sooner, but I can't promise anything. 21 should be preeetty safe though.

Ok, cool m8!

I'll lurk in the forums to see if you are at home around 21 =)

See you on the field Kvasi! ;D
Title: Re: S24 - Match Day 6
Post by: tags on December 12, 2016, 09:10:37 PM
It will have to be 2130, sorry. Looong day.
Title: Re: S24 - Match Day 6
Post by: Gnaarkill on December 12, 2016, 09:13:22 PM
np see you in a couple :)
Title: Re: S24 - Match Day 6
Post by: tags on December 12, 2016, 09:32:07 PM
Online and trying to challenge now :D
Title: Re: S24 - Match Day 6
Post by: tags on December 12, 2016, 11:31:32 PM
A surprising win for the Playful Dead against the winningest Undead! I did get the better of the block dice, but it was a good slug fest until the numbers got properly skewered. Thanks for the game Gnaar!

(http://www.bb2replayer.com/report.php?renderType=PNG&theme=Default&reportType=Match&reportId=9207a703341ef2991df746d7e27f5c39)