Any of us could have scored, your first drive was a bit hasty but it was close nonetheless. Then my 2 chances happened...
I really played conservatively in both plays because:
In the first half, turn 7, several thralls and vampires were KO. If I had scored right away, you would have had 2 rolls to recover instead of one, while most of my losses were injuries. On top of that, I risked losing my last bribe and I needed the chainsawer for the second half. Plus your defence involved dodging and taking down a goblin without a reroll.
As for the last turn, your defense involved tons of rolls, even more than in the first half. First the 2 dodges and GFI to get to a blitzing position in turn 14. Then the dodge, GFI and knockdown rolls... They all succeeded, tough luck for me, but I believe that was better odds for me than risking 2 GFI. As a matter of fact, my plan involved a 1d block to push your last thrall away and out of the goblin's reach. This had the same chance of success than GFIs (2+). I rolled 2 skulls, so that was the big nuffling of the game. Considering skulls as 1's, it would have meant my gobbo would have failed the GFIs anyway, so I guess Nuffle wanted us to tie.
This said I'm not complaining about bad luck because you also had certain drawbacks, like snake-eyes on turn 1, bad regeneration rolls, vampires leaving early, etc.
Anyway, 2 more busted goblins (-1 MA, now I have 3 slowpokes :D) and another game with trolls delivering 0 damage... let's hope they improve that or they'll remain forever rookies, hehe.
Next stop: Barmution's boots, they'll be stained with goblin blood soon, mwehehe. Fortunately for me the Fanatic is back for more (I really missed him last match, with so many thralls he could have snatched a few SPPs).