Match Day 1

Started by tags, January 28, 2020, 08:50:53 PM

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hakos

An intense and strange match between Lizards and Elves have been played.

Lizards choose to recieve and slowly started to move into enemy territory. Elves were knocked out left and right and the cage continuously moved forward, in a zig-zag pattern. But the elves had a cunning plan. To sneak in between the big saurus, side stepping closer and closer to the ball carrier, and suddenly one of them struck from a lying down position (you could view it as skink height as well) and the ball is free.

A small chaos erupts as both teams either tries to mark the ball and/or pick-up the ball. Sometimes succeeding, sometimes not. Bounces galore and with only two turns left the ball lies close to the sideline. Idefix manages to pick-it up and have free passage but the elves have a 1-dice chance to close the gap but one skull later with no re-roll it is over. Idefix can score in turn 8.

Second turn all elves except one is back on the field ready to go on the offence. And they are angry. A few turns later Majestix is down and out, even for the next game. A skink is knocked out as well. Suddenly the elves have full advantage. They have the ball, the position and the numbers. Despite the initial shock of being outbashed by elves skinks have two opportunites to attack the ball carrier. First one fails with a double one for the gfi and second one only gives a push. However, the elves feel the pressure and have to score in turn 12. The match is even with four turns left.

Time for a Lizard attack but it does not go smoothly. Quite quickly the elves can surround the Lizards and even use their number advantage to man mark (or is that elf mark?) most saurus to ensure the Lizards go nowhere. They get the golden opportunity as well, they have the catcher in position to score, several players that can pick-up the ball and can easily get a 2D block on the poor skink. First 2D is a push, second 2D is a push and the third 2D block is yet another push. The skink is in a cage, an elf cage, but it has the ball.

Time for some chain pushes to free up the skink. It can even see the goal, in turn 15 it can reach the touch down zone using two gfi, but even that is not necessary since the ordinary rush will put it just outside reach of the elves and ready to score in turn 16. Only, there is one small elvish legs that trips the skink. He tries to recover but there is a second leg as well and down he goes. The match ends 1-1.

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Thanks for the game Napoleon. It sure was intense and a bit frustrating as well. In the end 1-1 is a good result. We both had good chances to score the winning goal.

/hakos

NapoleonBlown-apart


Thanks for the game, Hakos, and really good description of the match.

Gnaarkill

There we have it folks!

Last match of week 1.
Pretty bad dice from both sides even though the match report, reports even worse dice for Saitani. Although I feel the win should have gone to the brave bretons. Their play were clearly superior to the undead.



Well done Saitani, you had some really cool plays in your playbook, impressive 8)

/Gnaarkill

tags

Two draws, that's good news for me at 0 points :D

Anyway, admin victory awarded to Music in the Bones (1-2 victory instead of 0-2 concede, I believe that's what we settled on J-R?)

MD 2 is on!