Generated by BB2Replayer (http://www.bb2replayer.com). Please report bugs, omissions, strange behaviour to bb2replayer@gmail.com (http://mailto:bb2replayer@gmail.com).
(http://www.bb2replayer.com/report.php?renderType=PNG&theme=Default&reportType=standings&reportId=209730)
(http://www.bb2replayer.com/report.php?renderType=PNG&theme=default&reportType=teamhalloffame&reportId=209730)
(http://www.bb2replayer.com/report.php?renderType=PNG&theme=default&reportType=playerhalloffame&reportId=209730)
(http://www.bb2replayer.com/report.php?renderType=PNG&theme=default&reportType=Graveyard&reportId=209730)
(http://www.bb2replayer.com/report.php?renderType=PNG&theme=default&reportType=matches&reportId=209730)
New version of BB2 Replayer released, 1.2.0. Forced new version server-side as well, since it seems like there were a lot of outdated clients out there.
http://bb2replayer.com/
Really love the reports here mate!
Awesome!
BR
/B
Thanks! Feel free to suggest categories and stuff if you're missing something, and I'll see if it's feasible to implement :)
Two teams at 11points
What tie breakers are we using?
Does not really matter here but in general?
Quote from: Mr B on October 11, 2020, 10:03:22 AM
Two teams at 11points
What tie breakers are we using?
Does not really matter here but in general?
Well, I assume that we take what Cyanide does as "the truth"?
As for BB2Replayer right now, it sorts on:
- Most points
- Best touchdown difference
- Most touchdowns scored
I've not added more tie-breakers than that, but I think those are the same that the game uses.
Note that BB2Replayer treats admin wins as 2-0 instead of 2-1, which means everybody has one better TD difference than they should have. But I think that evens out as it's the same for everyone.
Well, it actually matters quite a lot now with three teams at 11.
I just logged in to the actual game and checked the leaderboard, and the sorting is the same, so luckily there is no ambiguity in this situation.
BB2 Replayer 1.2.1 is out, optional update for now. Seems like KO recovery luck was still wrong, but should be properly fixed this time.
...aaaaand 1.2.2. Some luck was also wrong for re-rolled understrength block.