Recent posts

#61
NUL Season 52 / Re: MD8
Last post by Memofin - April 19, 2024, 09:24:04 PM
Fun game that should have ended a tie. Welf got 4+ dodge and a uphill that worked. That led to orc lose the ball and the game ended 1-0 for elfs.
I really felt bad after that, but dice do what they want. :/

Good luck in the next games Atte, it was a pleasure like always. :)

No idea how to insert pictures in here after we moved to BB3.

Is there any reason to use forums and not just discord anymore?
#62
NUL Season 52 / Re: MD8
Last post by hakos - April 19, 2024, 07:54:31 PM
Hey Tags

I can play almost whenever this weekend. Just let me know what suits you and I can probably accomodate it.

/hakos
#63
NUL Season 52 / MD8
Last post by J-Reedy - April 18, 2024, 09:21:42 AM


All righty, new Match day is up!

B-man, next available CEST starters are like this:
- Saturday any time after 18
- Sunday any time before 18
- Tuesday 18-20

Let me know if any of those suits you, sir. After those Thursday might be next available but will know for sure after the weekend.
#64
NUL Season 52 / Re: MD7
Last post by tags - April 12, 2024, 09:12:17 AM
Match played between Gnaar and me!

The stand-out hero of the match was Jumpin' Jack Flash, the ghoul who got leap on a random skill-up a couple of matches ago. His jumping was on form last night, facilitating both a surprise blitz on the carrier in the backfield, and later on a breakthrough for another point. The big renegades were plagued by both unfortunate injuries and bouts of uncontained fury and/or stupidity, making this a tough one for The Shunned. Fun game, though!

Thanks for the match Gnaarkill!

#65
NUL Season 52 / Re: MD7
Last post by J-Reedy - April 11, 2024, 04:05:38 PM
Our match got postponed due to my lousy memory and morning rush. Will be played either on Sunday or more likely next week by Thursday.
#66
NUL Season 52 / Re: MD7
Last post by J-Reedy - April 10, 2024, 11:37:15 AM
JReedy-Memofin scheduled for Thursday morning.
#67
NUL Season 52 / Re: MD7
Last post by tags - April 10, 2024, 11:35:16 AM
Ah, no they're not! At least ours isn't. Gnaarkill, when can you play?

I can do:
Wednesday, Thursday, Friday from 1800 CET onwards
Saturday/Sunday most likely, but I'm not completely sure about times yet
#68
NUL Season 52 / Re: MD7
Last post by Mr B - April 10, 2024, 10:54:30 AM
Two games left this md.
Tags vs Gnaarkill
JReedy vs Memofin

Are they planned or?

Br
MrB
#69
NUL Season 52 / Re: MD7
Last post by hakos - April 07, 2024, 09:10:22 AM
Very precise report Mr B. Thanks.

yes, it was a tough game, but I can report that the rumors about Freddie Mercuries death are just that. He is now back in the team again (or is it a look alike?).

/hakos
#70
NUL Season 52 / Re: MD7
Last post by Mr B - April 06, 2024, 06:32:42 PM
MD7,

Humans of The Dazzling Dudes received the Chaos team The Four Horsemen.
The Dudes on 3 win 1 draw and 2 losses vs chaos on 3 won zero draw and 3 losses.

Quite equal in team value until Chaos decided to train up 4th rr and one more Goat sitting with one recerve
This the became 60k inducements for humans who got a babe to wake up the knocked one, if they come.

Game started and nice weather humans won the toss, decided to kick.
Evenly spread out humans chaos saved one guy to get the ball.

Started quite even, punshes goes here and there, the ball could not be picked up, it took 3 turns to get it.
On the third turn, one rookie Blitzer Freddie Mercury, faced his death (again) and apo could not help him.
So servere wounded but he was left dead.
One player advantage,
The Chaos Ogre decides to join the game in turn 4, spending the second and third admiering the human ogre, who just bashed blitzed and was just flawless in the start.
Advancing slow, keeping the game under control moving the "wall" slowly.
Turn 5 the Human Ogre's eyes flashed red and with fury bashed out a chaos warrior.
Moved up equal then in numbers, still stronger.
Knocked out thrower the following turn and it feelt like the time to move more down to the td zone.
Ogre goes bananas again blitzes downs and GFI's, putting real preassure on ball handler, who now is forzed and pinned to the left side and of zone, humans just get's that elf feeling dodges and runs keeping the preassure.
Looks fantastic hard, judge the situation and pushed, and double skull rr double skull.
Ended turn seven with disaster.

Ogre works like a charm still not even a bonehead roll found, koncked out the ballhandler, humans fans throws in the ball deep in the middle.
Human blizer rushes back in center supporting his lineman there vs a CW and a Goat, Lineman rushes GFI gets ball, all without rr. Blitzer the 1d pows a goat knocking him out, it all turn in Human favor in a twist.
Last Lino deep in chaos defense zone missed the dodge from CW and turn ends.

CW takes up the defending part tagging the downed Lino, who is the only player currently who can score in the turn 8.
It looks impossible to score, so we go all defense. Blitzing the ballkeeping lino, but we are unable to down him.
Ogre knockes down his prey, blitzer down my goat tagging the ballhandler, wounding him, apo is called but seariously wounded stays.
Turn ends with a rr on 1d skull, and then failed dodge.
First half 0-0.
Looking good for humans, still 2 reservs on the bench nothing ko'd, chaos uses the reserv and it is 11 vs 11 on the field.

One runner blodge and one lino in bench and one runner blodge on field.
Spreading out the chaos team to not let an easy approach come to part.
Blitz on the broken goat, failed and first time in game human ogre goes DOH, where am I?
This means the Los is not so weak and 1d fells the CW but then the pickup failes and the thrower wonders how that was possible.
Due to the ogre looking abashed, there is a need to just push one lino to get a clear path to the runner with a tackler, and then we can tag the ball.
So this is the plan, and we go.
Moving in to close ways, and then chaarge.
We actually hurt the catcher, removing him. Chaos ogre goes DOH, again but coach screams and he come back in the game, hurting the blitzer. 9 vs 11.
On the preassure the humans are forced to blitz with the thrower who then cannot pass, but he failes to down the target goat and also amazingly fails to pickup the ball.
Next round, one Blitzer more is wounded, 8 vs 11, I actually fail to see the human with all players and icons showing in the gui, doing one not expected dodge, but lucks stirkes and I manage the 3+ dodge.
CW manage to get the ball, then 2 bothdown block ends the turn.

Human Ogre BH one goat, and he is back. The main reason everything failed in the first half.
Some dodge some 1d blocks and ending with a 2d against on the CW with the ball, who selects the skull.
It is turn 11 so we move slow, keeping the team together.
Ending with a bothdown and turnover, rerolles burned to save other blocks.
The Steady human ogre now rolls skull and bothdown, turn over.
Chaos decide to foul the might Ogre as his presence is strengthening the humans.
The Dirty player gives the +1 who removes the ogre from pitch, not even the thickskull saved that one.
But the ref did not like that one, Red card and bye bye.
7 vs 9.
But humans are fast, so 2 dodges and 4 GFI later there still is a 1d on CW with ball, but arrow rr arrow just mives him backwards.

We then can secure the victory but with good defence by hakos and chaos eating up all rr with double skulls, it was not as smooth as wished.
Still the more player gave the weight and the win.
0-1 to Chaos

Thanks a lot for the game Hakos, well done and good luck with the team.

BR
Mr B